No runtime deps. No config files. Just launch and play.
Each mode has its own physics, scoring, and look. Click any game to see screenshots.
Classic runner with jump physics. Speed increases as you dodge cacti and birds.
Momentum-based flight. Navigate neon pipe gaps.
Flip gravity to dodge spikes. Survival through reversal.
Grid-based snake. Collect neon food, grow longer.
Paddle-and-ball. Clear brick waves for points.
Side-scrolling shooter. Destroy enemies, survive.
Waiting for a build, deploy, or meeting to start? That's game time.
Renders on top of your desktop. Your workspace stays visible underneath.
Negligible CPU and RAM when hidden. No impact on work.
Hide with a keypress. Bind to any hotkey in your compositor.
Every score submits. Track your rank across all players.
Dino, Flappy, Gravity, Snake, Breakout, Defender — unique physics each.
Enable, disable, rename, and theme every game through config.
Pick your platform and you're running in seconds.
Single binary, no dependencies.
$ curl -L -o waiting-game.AppImage https://github.com/ziuus/waiting-game/releases/download/v0.4.2/waiting-game_0.4.2_amd64.AppImage
$ chmod +x waiting-game.AppImage
$ ./waiting-game.AppImage
Add to hyprland.conf:
bind = SUPER SHIFT, G, exec, pkill waiting-game || ~/Applications/waiting-game-0.4.2.AppImage
Intel & Apple Silicon supported. Download the DMG from releases.
# github.com/ziuus/waiting-game/releases/latest
# Open the DMG and drag to Applications
Download the .exe or .msi from releases and run.
# github.com/ziuus/waiting-game/releases/latest
# Run the installer and follow the prompts
Top scores from players worldwide. Filter by mode.
| # | Player | Score | Date |
|---|---|---|---|
| Loading… | |||